struct wl_buffer *_gdk_wayland_shm_surface_get_wl_buffer (cairo_surface_t *surface);
void _gdk_wayland_shm_surface_set_busy (cairo_surface_t *surface);
gboolean _gdk_wayland_shm_surface_get_busy (cairo_surface_t *surface);
+gboolean _gdk_wayland_is_shm_surface (cairo_surface_t *surface);
GdkWaylandSelection * gdk_wayland_display_get_selection (GdkDisplay *display);
GdkWaylandSelection * gdk_wayland_selection_new (void);
if (!impl->pending_commit)
return;
+ g_assert (_gdk_wayland_is_shm_surface (impl->cairo_surface));
+
impl->pending_commit = FALSE;
impl->pending_frame_counter = gdk_frame_clock_get_frame_counter (clock);
if (GDK_WINDOW_DESTROYED (window))
return;
+ g_assert (_gdk_wayland_is_shm_surface (impl->cairo_surface));
+
/* Attach this new buffer to the surface */
wl_surface_attach (impl->surface,
_gdk_wayland_shm_surface_get_wl_buffer (impl->cairo_surface),
gdk_wayland_window_ensure_cairo_surface (GdkWindow *window)
{
GdkWindowImplWayland *impl = GDK_WINDOW_IMPL_WAYLAND (window->impl);
- if (!impl->cairo_surface)
+
+ /* If we are drawing using OpenGL then we only need a logical 1x1 surface. */
+ if (impl->egl_window)
+ {
+ if (impl->cairo_surface &&
+ _gdk_wayland_is_shm_surface (impl->cairo_surface))
+ cairo_surface_destroy (impl->cairo_surface);
+
+ impl->cairo_surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
+ impl->scale,
+ impl->scale);
+ cairo_surface_set_device_scale (impl->cairo_surface,
+ impl->scale, impl->scale);
+ }
+ else if (!impl->cairo_surface)
{
GdkWaylandDisplay *display_wayland = GDK_WAYLAND_DISPLAY (gdk_window_get_display (impl->wrapper));
{
GdkWindowImplWayland *impl = GDK_WINDOW_IMPL_WAYLAND (window->impl);
gdk_wayland_window_ensure_cairo_surface (window);
- return _gdk_wayland_shm_surface_get_busy (impl->cairo_surface);
+ if (_gdk_wayland_is_shm_surface (impl->cairo_surface))
+ return _gdk_wayland_shm_surface_get_busy (impl->cairo_surface);
+ else
+ return FALSE;
}
static void